| import random, sys, os | |||||
| from PIL import Image | |||||
| class CellMap: | |||||
| initial = [] | |||||
| genmap = [] | |||||
| def __init__(self, height=None, width=None, seed=None, death=None, | |||||
| birth=None, reps=0, out=None, color=None, chunky=None, | |||||
| treasure=None): | |||||
| self.height = height if height != None else 0 | |||||
| self.width = width if width != None else 0 | |||||
| self.seed = seed if seed != None else 0 | |||||
| self.death = death if death != None else 0 | |||||
| self.birth = birth if birth != None else 0 | |||||
| self.reps = reps if reps != None else 0 | |||||
| self.out = out if out != None else False | |||||
| self.color = color if color != None else False | |||||
| self.chunky = chunky if chunky != None else False | |||||
| self.treasure = treasure if treasure != None else False | |||||
| self.id = filename() | |||||
| @property | |||||
| def height(self): | |||||
| return self.__height | |||||
| @height.setter | |||||
| def height(self, height): | |||||
| self.__height = int(height) if int(height) > 0 else 0 | |||||
| @property | |||||
| def width(self): | |||||
| return self.__width | |||||
| @width.setter | |||||
| def width(self, width): | |||||
| self.__width = int(width) if int(width) > 0 else 0 | |||||
| @property | |||||
| def seed(self): | |||||
| return self.__seed | |||||
| @ seed.setter | |||||
| def seed(self, seed): | |||||
| self.__seed = int(seed) if int(seed) > 0 else 0 | |||||
| @property | |||||
| def death(self): | |||||
| return self.__death | |||||
| @death.setter | |||||
| def death(self, death): | |||||
| self.__death = int(death) if int(death) > 0 else 0 | |||||
| @property | |||||
| def birth(self): | |||||
| return self.__birth | |||||
| @birth.setter | |||||
| def birth(self, birth): | |||||
| self.__birth = int(birth) if int(birth) > 0 else 0 | |||||
| @property | |||||
| def reps(self): | |||||
| return self.__reps | |||||
| @reps.setter | |||||
| def reps(self, reps): | |||||
| self.__reps = int(reps) if int(reps) > 0 else 0 | |||||
| @property | |||||
| def out(self): | |||||
| return self.__out | |||||
| @out.setter | |||||
| def out(self, out): | |||||
| self.__out = bool(out) | |||||
| @property | |||||
| def color(self): | |||||
| return self.__color | |||||
| @color.setter | |||||
| def color(self, color): | |||||
| self.__color = bool(color) | |||||
| @property | |||||
| def chunky(self): | |||||
| return self.__chunky | |||||
| @chunky.setter | |||||
| def chunky(self, chunky): | |||||
| self.__chunky = bool(chunky) | |||||
| @property | |||||
| def treasure(self): | |||||
| return self.__treasure | |||||
| @treasure.setter | |||||
| def treasure(self, treasure): | |||||
| self.__treasure = bool(treasure) | |||||
| def generateFullMap(self): | |||||
| """ Puts everything together. | |||||
| """ | |||||
| self.createMap() | |||||
| for _ in range(self.reps): | |||||
| self.smoothMap() | |||||
| if self.out: | |||||
| self.createImage() | |||||
| else: | |||||
| self.printScreen() | |||||
| def createMap(self): | |||||
| """ Initializes an x by y grid. | |||||
| x is width, y is height | |||||
| seed is the chance that a given cell will be "live" and should be an integer between 1-99. | |||||
| If True is equivalent to "wall", then higher seeds make more walls. | |||||
| """ | |||||
| if self.__height == 0 or self.__width == 0 or self.__seed == 0: | |||||
| print("Height, width, and seed must be set before creating a map.") | |||||
| print("Current values: height: {}, width: {}, seed: {}".format(self.height, self.width, self.seed)) | |||||
| return | |||||
| y = self.height | |||||
| x = self.width | |||||
| seed = self.seed | |||||
| new_map = [] | |||||
| for j in range(y): | |||||
| new_row = [] | |||||
| for i in range(x): | |||||
| new_row.append(True if random.randint(1,99) <= seed else False) | |||||
| new_map.append(new_row) | |||||
| self.initial = new_map | |||||
| self.genmap = self.initial | |||||
| def smoothMap(self): | |||||
| """ Refines the grid. | |||||
| """ | |||||
| if self.death == 0 or self.birth == 0: | |||||
| print("The 'death' limit is currently {} and the 'birth' limit is {}.".format(self.death,self.birth)) | |||||
| print("Smoothing with the 'death' or 'birth' limit set to 0 is not recommended.") | |||||
| print("Do you want to proceed? (y/N) ", end="") | |||||
| cont = input().strip() | |||||
| if cont.lower() != "y": | |||||
| print("Aborting.") | |||||
| return | |||||
| d_lmt = self.death | |||||
| a_lmt = self.birth | |||||
| new_map = [] | |||||
| for j in range(len(self.genmap)): | |||||
| new_line = [] | |||||
| for i in range(len(self.genmap[j])): | |||||
| x, y = i, j | |||||
| n_count = self.countWalls(x, y) | |||||
| if self.genmap[y][x]: | |||||
| # It's a wall. | |||||
| if n_count < d_lmt: | |||||
| # It has too few wall neighbors, so kill it. | |||||
| new_line.append(False) | |||||
| else: | |||||
| # It has enough wall neighbors, so keep it. | |||||
| new_line.append(True) | |||||
| else: | |||||
| # It's a path. | |||||
| if n_count > a_lmt: | |||||
| # It has too many wall neighbors, so it becomes a wall. | |||||
| new_line.append(True) | |||||
| else: | |||||
| # It's not too crowded, so it stays a path. | |||||
| new_line.append(False) | |||||
| new_map.append(new_line) | |||||
| self.genmap = new_map | |||||
| def countWalls(self, x, y): | |||||
| count = 0 | |||||
| for j in range(-1,2): | |||||
| for i in range(-1,2): | |||||
| n_x, n_y = x+i, y+j | |||||
| if i == 0 and j == 0: | |||||
| continue | |||||
| if n_x < 0 or n_x >= len(self.genmap[j]) or n_y == 0 or n_y >= len(self.genmap): | |||||
| # The target cell is at the edge of the map and this neighbor is off the edge. | |||||
| # So we make this neighbor count as a wall. | |||||
| count += 1 | |||||
| #pass | |||||
| elif self.genmap[n_y][n_x]: | |||||
| # This neighbor is on the map and is a wall. | |||||
| count += 1 | |||||
| return count | |||||
| def printScreen(self): | |||||
| wall = "II" | |||||
| path = " " | |||||
| for line in self.genmap: | |||||
| print("".join([wall if x else path for x in line])) | |||||
| print() | |||||
| def createImage(self): | |||||
| x, y = len(self.genmap[0]), len(self.genmap) | |||||
| if self.chunky: | |||||
| true_x, true_y = x*2, y*2 | |||||
| else: | |||||
| true_x, true_y = x, y | |||||
| img = Image.new("RGB",(true_x,true_y),(0,0,0)) | |||||
| lst = [] | |||||
| # Walls are black by default | |||||
| c_wall = [random.randint(0,255), random.randint(0,255), random.randint(0,255)] if self.color else [0,0,0] | |||||
| # Paths are white by default | |||||
| c_space = [255-x for x in c_wall] | |||||
| if self.chunky: | |||||
| for line in self.genmap: | |||||
| for _ in range(2): | |||||
| for val in line: | |||||
| for _ in range(2): | |||||
| lst.append(tuple(c_wall) if val else tuple(c_space)) | |||||
| else: | |||||
| for line in self.genmap: | |||||
| for val in line: | |||||
| lst.append(tuple(c_wall) if val else tuple(c_space)) | |||||
| img.putdata(lst) | |||||
| if not os.path.exists("maps"): | |||||
| os.makedirs("maps") | |||||
| fn = self.id | |||||
| i = 0 | |||||
| while os.path.exists("maps/{}.png".format(fn)): | |||||
| i += 1 | |||||
| fn = self.id + "-" + str(i) | |||||
| img.save('maps/{}.png'.format(fn)) | |||||
| print("Saved maps/{}.png".format(fn)) | |||||
| def filename(): | |||||
| hexes = ["0","1","2","3","4","5","6","7","8","9","a","b","c","d","e","f"] | |||||
| fn = [] | |||||
| for _ in range(16): | |||||
| fn.append(random.choice(hexes)) | |||||
| return "".join(fn) | |||||
| def parseArgs(args): | |||||
| flags = { | |||||
| "--height" : 20, | |||||
| "--width" : 20, | |||||
| "--seed" : 45, | |||||
| "--death" : 4, | |||||
| "--birth" : 4, | |||||
| "--reps" : 2, | |||||
| "--out" : False, | |||||
| "--color" : False, | |||||
| "--chunky" : False, | |||||
| "--treas" : False, | |||||
| } | |||||
| for flag, default in flags.items(): | |||||
| if flag in args: | |||||
| if flag == "--out": | |||||
| flags["--out"] = True | |||||
| elif flag == "--color": | |||||
| flags["--color"] = True | |||||
| elif flag == "--chunky": | |||||
| flags["--chunky"] = True | |||||
| else: | |||||
| flags[flag] = args[args.index(flag) + 1] | |||||
| return flags | |||||
| def main(args): | |||||
| flags = parseArgs(args) | |||||
| my_map = CellMap(flags["--height"],flags["--width"],flags["--seed"],flags["--death"], | |||||
| flags["--birth"],flags["--reps"],flags["--out"],flags["--color"], | |||||
| flags["--chunky"],flags["--treas"],) | |||||
| my_map.generateFullMap() | |||||
| if __name__ == "__main__": | |||||
| main(sys.argv) |