| @@ -6,7 +6,7 @@ def createDungeon(x=None, y=None, seed=None): | |||
| """ Initializes an x by y grid. | |||
| x is width, y is height | |||
| seed is the chance that a given cell will be "live" and should be an integer between 1-99. | |||
| If True is equivalent to "walkable", then lower seeds make more walls. | |||
| If True is equivalent to "wall", then higher seeds make more walls. | |||
| """ | |||
| x = 10 if x == None else int(x) | |||
| y = 10 if y == None else int(y) | |||
| @@ -15,7 +15,7 @@ def createDungeon(x=None, y=None, seed=None): | |||
| for j in range(y): | |||
| new_row = [] | |||
| for i in range(x): | |||
| new_row.append(False if r.randint(1,99) > seed else True) | |||
| new_row.append(True if r.randint(1,99) <= seed else False) | |||
| new_map.append(new_row) | |||
| return new_map | |||
| @@ -31,14 +31,20 @@ def refineDungeon(d_map, d_lmt=None, a_lmt=None): | |||
| x, y = i, j | |||
| n_count = countAliveNeighbors(d_map, x, y) | |||
| if d_map[y][x]: | |||
| if n_count >= a_lmt: | |||
| # It's a wall. | |||
| if n_count < d_lmt: | |||
| # It has too few wall neighbors, so kill it. | |||
| new_line.append(False) | |||
| else: | |||
| # It has enough wall neighbors, so keep it. | |||
| new_line.append(True) | |||
| else: | |||
| if n_count <= d_lmt: | |||
| # It's a path. | |||
| if n_count > a_lmt: | |||
| # It has too many wall neighbors, so it becomes a wall. | |||
| new_line.append(True) | |||
| else: | |||
| # It's not too crowded, so it stays a path. | |||
| new_line.append(False) | |||
| new_map.append(new_line) | |||
| return new_map | |||
| @@ -51,8 +57,12 @@ def countAliveNeighbors(d_map, x, y): | |||
| if i == 0 and j == 0: | |||
| continue | |||
| if n_x < 0 or n_x >= len(d_map[j]) or n_y == 0 or n_y >= len(d_map): | |||
| # The target cell is at the edge of the map and this neighbor is off the edge. | |||
| # So we make this neighbor count as a wall. | |||
| count += 1 | |||
| #pass | |||
| elif d_map[n_y][n_x]: | |||
| # This neighbor is on the map and is a wall. | |||
| count += 1 | |||
| return count | |||
| @@ -60,12 +70,13 @@ def printDungeon(d_map, wall=None, path=None): | |||
| wall = "II" if wall == None else wall | |||
| path = " " if path == None else path | |||
| for line in d_map: | |||
| print("".join([wall if x == True else path for x in line])) | |||
| print("".join([wall if x else path for x in line])) | |||
| print() | |||
| def createImage(d_map, color=None, chunky=None): | |||
| def createImage(d_map, color=None, chunky=None, fn=None): | |||
| color = False if color == None else bool(color) | |||
| chunky = False if chunky == None else bool(chunky) | |||
| fn = filename() if fn == None else fn | |||
| x, y = len(d_map[0]), len(d_map) | |||
| if chunky: | |||
| true_x, true_y = x*2, y*2 | |||
| @@ -73,28 +84,33 @@ def createImage(d_map, color=None, chunky=None): | |||
| true_x, true_y = x, y | |||
| img = Image.new("RGB",(true_x,true_y),(0,0,0)) | |||
| lst = [] | |||
| # Walls are black by default | |||
| c_wall = [r.randint(0,255), r.randint(0,255), r.randint(0,255)] if color else [0,0,0] | |||
| # Paths are white by default | |||
| c_space = [255-x for x in c_wall] | |||
| if chunky: | |||
| for line in d_map: | |||
| for _ in range(2): | |||
| for val in line: | |||
| for _ in range(2): | |||
| lst.append(tuple(c_space) if val else tuple(c_wall)) | |||
| lst.append(tuple(c_wall) if val else tuple(c_space)) | |||
| else: | |||
| for line in d_map: | |||
| for val in line: | |||
| lst.append(tuple(c_space) if val else tuple(c_wall)) | |||
| lst.append(tuple(c_wall) if val else tuple(c_space)) | |||
| img.putdata(lst) | |||
| hexes = ["0","1","2","3","4","5","6","7","8","9","a","b","c","d","e","f"] | |||
| a_filename = [] | |||
| for _ in range(16): | |||
| a_filename.append(r.choice(hexes)) | |||
| filename = "".join(a_filename) | |||
| if not os.path.exists("maps"): | |||
| os.makedirs("maps") | |||
| img.save('maps/{}.png'.format(filename)) | |||
| print("Saved maps/{}.png".format(filename)) | |||
| img.save('maps/{}.png'.format(fn)) | |||
| print("Saved maps/{}.png".format(fn)) | |||
| def filename(): | |||
| hexes = ["0","1","2","3","4","5","6","7","8","9","a","b","c","d","e","f"] | |||
| fn = [] | |||
| for _ in range(16): | |||
| fn.append(r.choice(hexes)) | |||
| return "".join(fn) | |||
| def main(x=None, y=None, seed=None, d_lmt=None, a_lmt=None, reps=None, out=None, color=None, chunky=None): | |||
| # Initialize | |||
| @@ -108,6 +124,7 @@ def main(x=None, y=None, seed=None, d_lmt=None, a_lmt=None, reps=None, out=None, | |||
| color = False if color == None else bool(color) | |||
| chunky = False if chunky == None else bool(chunky) | |||
| my_map = createDungeon(x,y,seed) | |||
| fn = filename() | |||
| for _ in range(reps): | |||
| my_map = refineDungeon(my_map, d_lmt, a_lmt) | |||
| if out: | |||