| elif event_type <= 5: | elif event_type <= 5: | ||||
| self.walk_moors(sibling) | self.walk_moors(sibling) | ||||
| else: | else: | ||||
| # This is remaining instead of being relegated to git commit history | |||||
| # because it's being actively investigated as a way to manipulate | |||||
| # success rates. | |||||
| # inc_chance = randint(1,6) | # inc_chance = randint(1,6) | ||||
| # if inc_chance == 6: | # if inc_chance == 6: | ||||
| # sibling.masterpiece += 1 | # sibling.masterpiece += 1 | ||||
| print(out_str) | print(out_str) | ||||
| if __name__ == "__main__": | if __name__ == "__main__": | ||||
| # scores = {"Tragedy": {"Results": 0, "Brother OK": 0}, "Masterpiece": {"Results": 0, "Brother OK": 0}} | |||||
| # for _ in range(100000): | |||||
| # result, brother = play_brontes() | |||||
| # scores[result]["Results"] = scores[result]["Results"] + 1 | |||||
| # if brother: | |||||
| # scores[result]["Brother OK"] = scores[result]["Brother OK"] + 1 | |||||
| gs = GameState(rounds=100000, siblings=3, common_brother=True, verbose=False) | |||||
| # print(scores) | |||||
| gs = GameState(rounds=100000, siblings=3, common_brother=True, verbose=False) |