| @@ -80,6 +80,9 @@ class Game: | |||
| elif event_type <= 5: | |||
| self.walk_moors(sibling) | |||
| else: | |||
| # This is remaining instead of being relegated to git commit history | |||
| # because it's being actively investigated as a way to manipulate | |||
| # success rates. | |||
| # inc_chance = randint(1,6) | |||
| # if inc_chance == 6: | |||
| # sibling.masterpiece += 1 | |||
| @@ -191,12 +194,5 @@ class GameState: | |||
| print(out_str) | |||
| if __name__ == "__main__": | |||
| # scores = {"Tragedy": {"Results": 0, "Brother OK": 0}, "Masterpiece": {"Results": 0, "Brother OK": 0}} | |||
| # for _ in range(100000): | |||
| # result, brother = play_brontes() | |||
| # scores[result]["Results"] = scores[result]["Results"] + 1 | |||
| # if brother: | |||
| # scores[result]["Brother OK"] = scores[result]["Brother OK"] + 1 | |||
| gs = GameState(rounds=100000, siblings=3, common_brother=True, verbose=False) | |||
| # print(scores) | |||
| gs = GameState(rounds=100000, siblings=3, common_brother=True, verbose=False) | |||