| @@ -1,4 +1,4 @@ | |||
| #Simple procedural generation of "dungeon maps" | |||
| # Simple procedural generation of "dungeon maps" | |||
| Basic proof of concept for a "cellular automata" model. No real refinement at this point. | |||
| @@ -14,7 +14,7 @@ It takes the following flags: | |||
| * --reps *x*: the number of smoothing passes to take on the map. *x* must be a positive integer. Large values can significantly extend runtime. | |||
| * --out: save the result to an image in the maps/ directory instead of printing it to the screen. | |||
| ###A note on width and height | |||
| ### A note on width and height | |||
| If you use --out, width and height are in pixels. | |||