A save state/password generator for the original Metroid.
Você não pode selecionar mais de 25 tópicos Os tópicos devem começar com uma letra ou um número, podem incluir traços ('-') e podem ter até 35 caracteres.

metroidgen.py 24KB

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  1. # This uses http://games.technoplaza.net/mpg/password.txt as a basis for its password algorithm
  2. import random, sys
  3. class MetroidState:
  4. def __init__(self):
  5. self.alphabet = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz?-"
  6. self.itemsCollected = {
  7. "Maru Mari": False,
  8. "Bombs": False,
  9. "Long Beam": False,
  10. "Ice Beam": False,
  11. "Wave Beam": False,
  12. "High Jump Boots": False,
  13. "Varia": False,
  14. "Screw Attack": False
  15. }
  16. self.samusHas = {
  17. "Maru Mari": False,
  18. "Bombs": False,
  19. "Long Beam": False,
  20. "Ice Beam": False,
  21. "Wave Beam": False,
  22. "High Jump Boots": False,
  23. "Varia": False,
  24. "Screw Attack": False
  25. }
  26. self.missileTanks = {
  27. 1: False,
  28. 2: False,
  29. 3: False,
  30. 4: False,
  31. 5: False,
  32. 6: False,
  33. 7: False,
  34. 8: False,
  35. 9: False,
  36. 10: False,
  37. 11: False,
  38. 12: False,
  39. 13: False,
  40. 14: False,
  41. 15: False,
  42. 16: False,
  43. 17: False,
  44. 18: False,
  45. 19: False,
  46. 20: False,
  47. 21: False
  48. }
  49. self.energyTanks = {
  50. 1: False,
  51. 2: False,
  52. 3: False,
  53. 4: False,
  54. 5: False,
  55. 6: False,
  56. 7: False,
  57. 8: False
  58. }
  59. self.zebetitesDestroyed = {
  60. 1: False,
  61. 2: False,
  62. 3: False,
  63. 4: False,
  64. 5: False
  65. }
  66. self.doors = {
  67. "Brinstar": {
  68. 1: False,
  69. 2: False,
  70. 3: False,
  71. 4: False,
  72. 5: False
  73. }, "Norfair": {
  74. 1: False,
  75. 2: False,
  76. 3: False,
  77. 4: False
  78. }, "Kraid": {
  79. 1: False,
  80. 2: False,
  81. 3: False,
  82. 4: False,
  83. 5: False
  84. }, "Ridley": {
  85. 1: False,
  86. 2: False
  87. }, "Tourian": {
  88. 1: False,
  89. 2: False,
  90. 3: False
  91. }
  92. }
  93. self.kraidKilled = False
  94. self.ridleyKilled = False
  95. self.motherBrainKilled = False
  96. self.kraidStatue = False
  97. self.ridleyStatue = False
  98. self.swimsuit = False
  99. self.missileCount = 0
  100. self.gameAge = 0
  101. self.locations = ["Brinstar", "Norfair", "Kraid's Lair", "Ridley's Lair", "Tourian"]
  102. self.startLocation = 0
  103. self.bitfield = []
  104. self.initializeBitfield()
  105. self.fullbitfield = []
  106. def initializeBitfield(self):
  107. self.bitfield = []
  108. for _ in range(128):
  109. self.bitfield.append(0)
  110. def toggleItem(self, itm):
  111. if itm in self.itemsCollected.keys():
  112. self.itemsCollected[itm] = not self.itemsCollected[itm]
  113. self.samusHas[itm] = not self.samusHas[itm]
  114. else:
  115. print("Couldn't find item: {}".format(str(itm)))
  116. def toggleMissileTank(self, num):
  117. try:
  118. num = int(num)
  119. except:
  120. print("{} is not a number".format(num))
  121. return
  122. if num in self.missileTanks.keys():
  123. self.missileTanks[num] = not self.missileTanks[num]
  124. else:
  125. print("Couldn't find missile tank: {}".format(num))
  126. def toggleEnergyTank(self, num):
  127. try:
  128. num = int(num)
  129. except:
  130. print("{} is not a number".format(num))
  131. return
  132. if num in self.energyTanks.keys():
  133. self.energyTanks[num] = not self.energyTanks[num]
  134. else:
  135. print("Couldn't find energy tank: {}".format(num))
  136. def toggleZebetite(self, num):
  137. try:
  138. num = int(num)
  139. except:
  140. print("{} is not a number".format(num))
  141. return
  142. if num in self.zebetitesDestroyed.keys():
  143. self.zebetitesDestroyed[num] = not self.zebetitesDestroyed[num]
  144. else:
  145. print("Couldn't find Zebetite: {}".format(num))
  146. def toggleKraid(self):
  147. self.kraidKilled = not self.kraidKilled
  148. self.kraidStatue = self.kraidKilled
  149. def toggleKraidStatue(self):
  150. self.kraidStatue = not self.kraidStatue
  151. if self.kraidKilled and not self.kraidStatue:
  152. print("WARNING: Kraid has been killed but his statue has not been raised.")
  153. def toggleRidley(self):
  154. self.ridleyKilled = not self.ridleyKilled
  155. self.ridleyStatue = self.ridleyKilled
  156. def toggleRidleyStatue(self):
  157. self.ridleyStatue = not self.ridleyStatue
  158. if self.ridleyKilled and not self.ridleyStatue:
  159. print("WARNING: Ridley has been killed but his statue has not been raised.")
  160. def toggleMotherBrain(self):
  161. self.motherBrainKilled = not self.motherBrainKilled
  162. def toggleDoor(self, area, door):
  163. try:
  164. area = str(area)
  165. door = int(door)
  166. except:
  167. print("Area must be string, door must be a positive integer")
  168. return
  169. if area in self.doors.keys() and int(door) in self.doors[area].keys():
  170. self.doors[area][door] = not self.doors[area][door]
  171. else:
  172. print("Couldn't find door {} in area {}".format(door, area))
  173. def toggleSwimsuit(self):
  174. self.swimsuit = not self.swimsuit
  175. def newLocation(self, loc):
  176. try:
  177. loc = str(loc)
  178. except:
  179. print("Location must be a string")
  180. return
  181. if loc in self.locations:
  182. self.startLocation = self.locations.index(loc)
  183. else:
  184. print("Couldn't find location: {}".format(loc))
  185. def collectedItems(self):
  186. o = []
  187. for k,v in self.itemsCollected.items():
  188. if v == True:
  189. o.append(k)
  190. if len(o) == 0:
  191. return "None"
  192. else:
  193. return ", ".join(o)
  194. def collectedMissiles(self):
  195. o = []
  196. for k, v in self.missileTanks.items():
  197. if v == True:
  198. o.append(k)
  199. if len(o) == 0:
  200. return "None"
  201. else:
  202. return ", ".join([str(b) for b in o])
  203. def collectedEtanks(self):
  204. o = []
  205. for k, v in self.energyTanks.items():
  206. if v == True:
  207. o.append(k)
  208. if len(o) == 0:
  209. return "None"
  210. else:
  211. return ", ".join([str(b) for b in o])
  212. def killedZebetites(self):
  213. o = []
  214. for k, v in self.zebetitesDestroyed.items():
  215. if v == True:
  216. o.append(k)
  217. if len(o) == 0:
  218. return "None"
  219. else:
  220. return ", ".join([str(b) for b in o])
  221. def killedBosses(self):
  222. o = []
  223. if self.kraidKilled:
  224. o.append("Kraid")
  225. if self.ridleyKilled:
  226. o.append("Ridley")
  227. if self.motherBrainKilled:
  228. o.append("Mother Brain")
  229. if len(o) == 0:
  230. return "None"
  231. else:
  232. return ", ".join(o)
  233. def raisedStatues(self):
  234. o = []
  235. if self.kraidStatue:
  236. o.append("Kraid")
  237. if self.ridleyStatue:
  238. o.append("Ridley")
  239. if len(o) == 0:
  240. return "None"
  241. else:
  242. return ", ".join(o)
  243. def inBailey(self):
  244. if self.swimsuit:
  245. return "Yes"
  246. else:
  247. return "No"
  248. def openedDoors(self):
  249. d = {"Brinstar": 0, "Norfair": 0, "Kraid": 0, "Ridley": 0, "Tourian": 0}
  250. o = []
  251. for k,v in self.doors["Brinstar"].items():
  252. if v == True:
  253. d["Brinstar"] = d["Brinstar"] + 1
  254. for k,v in self.doors["Norfair"].items():
  255. if v == True:
  256. d["Norfair"] = d["Norfair"] + 1
  257. for k,v in self.doors["Kraid"].items():
  258. if v == True:
  259. d["Kraid"] = d["Kraid"] + 1
  260. for k,v in self.doors["Ridley"].items():
  261. if v == True:
  262. d["Ridley"] = d["Ridley"] + 1
  263. for k,v in self.doors["Tourian"].items():
  264. if v == True:
  265. d["Tourian"] = d["Tourian"] + 1
  266. for k, v in d.items():
  267. o.append("{} {}".format(k, v))
  268. return ", ".join(o)
  269. def getBits(self):
  270. o = []
  271. word = []
  272. for i in range(128):
  273. word.append(str(self.bitfield[i]))
  274. if len(word) == 8:
  275. o.append("".join(word))
  276. word = []
  277. o1 = " ".join(o[:8])
  278. o2 = " ".join(o[8:])
  279. return o1 + "\n" + o2
  280. def toString(self):
  281. ic = "Items Collected: {}".format(self.collectedItems())
  282. mt = "Missile Tanks Collected: {}".format(self.collectedMissiles())
  283. et = "Energy Tanks Collected: {}".format(self.collectedEtanks())
  284. zb = "Zebetites Killed: {}".format(self.killedZebetites())
  285. kb = "Bosses Killed: {}".format(self.killedBosses())
  286. rs = "Statues Raised: {}".format(self.raisedStatues())
  287. sw = "Swimsuit?: {}".format(self.inBailey())
  288. sl = "Start Location: {}".format(self.locations[self.startLocation])
  289. dr = "Unlocked Doors: {}".format(self.openedDoors())
  290. ms = "Missiles: {}".format(self.missileCount)
  291. pw = "Password: {}".format(self.password)
  292. # bf = "Bitfield:\n{}".format(self.getBits())
  293. return "\n".join([ic, mt, et, zb, kb, rs, sw, sl, dr, ms, pw])
  294. def randomize(self):
  295. # Items
  296. if random.randint(0,1) == 1:
  297. self.toggleItem("Maru Mari")
  298. if random.randint(0,1) == 1:
  299. self.toggleItem("Bombs")
  300. if random.randint(0,1) == 1:
  301. self.toggleItem("Varia")
  302. if random.randint(0,1) == 1:
  303. self.toggleItem("High Jump Boots")
  304. if random.randint(0,1) == 1:
  305. self.toggleItem("Screw Attack")
  306. if random.randint(0,1) == 1:
  307. self.toggleItem("Long Beam")
  308. beam = random.randint(0,2)
  309. if beam == 1:
  310. self.toggleItem("Ice Beam")
  311. elif beam == 2:
  312. self.toggleItem("Wave Beam")
  313. # Missile Tanks
  314. for i in range(21):
  315. if random.randint(0,1) == 1:
  316. self.toggleMissileTank(i+1)
  317. # Energy Tanks
  318. for i in range(8):
  319. if random.randint(0,1) == 1:
  320. self.toggleEnergyTank(i+1)
  321. # Zebetites
  322. for i in range(5):
  323. if random.randint(0,1) == 1:
  324. self.toggleZebetite(i+1)
  325. # Bosses killed
  326. if random.randint(0,1) == 1:
  327. self.toggleKraid()
  328. if random.randint(0,1) == 1:
  329. self.toggleRidley()
  330. if random.randint(0,1) == 1:
  331. self.toggleMotherBrain()
  332. # Statues raised
  333. if not self.kraidKilled and random.randint(0,1) == 1:
  334. self.toggleKraidStatue()
  335. if not self.ridleyKilled and random.randint(0,1) == 1:
  336. self.toggleRidleyStatue()
  337. # Doors
  338. # Brinstar 5, Norfair 4, Kraid 5, Ridley 2, Tourian 3
  339. for i in range(5):
  340. if random.randint(0,1) == 1:
  341. self.doors["Brinstar"][i+1] = True
  342. for i in range(4):
  343. if random.randint(0,1) == 1:
  344. self.doors["Norfair"][i+1] = True
  345. for i in range(5):
  346. if random.randint(0,1) == 1:
  347. self.doors["Kraid"][i+1] = True
  348. for i in range(2):
  349. if random.randint(0,1) == 1:
  350. self.doors["Ridley"][i+1] = True
  351. for i in range(3):
  352. if random.randint(0,1) == 1:
  353. self.doors["Tourian"][i+1] = True
  354. # Swimsuit
  355. if random.randint(0,2) == 2:
  356. self.toggleSwimsuit()
  357. # Start Location
  358. self.startLocation = random.randint(0,4)
  359. self.missileCount = random.randint(0,255)
  360. def createBitfield(self):
  361. self.initializeBitfield()
  362. # Doing this in order, which is dumb and tedious but accurate.
  363. if self.itemsCollected["Maru Mari"]:
  364. self.bitfield[0] = 1
  365. if self.missileTanks[1]:
  366. self.bitfield[1] = 1
  367. if self.doors["Brinstar"][1]:
  368. self.bitfield[2] = 1
  369. if self.doors["Brinstar"][2]:
  370. self.bitfield[3] = 1
  371. if self.energyTanks[1]:
  372. self.bitfield[4] = 1
  373. if self.doors["Brinstar"][3]:
  374. self.bitfield[5] = 1
  375. if self.itemsCollected["Bombs"]:
  376. self.bitfield[6] = 1
  377. if self.doors["Brinstar"][4]:
  378. self.bitfield[7] = 1
  379. if self.missileTanks[2]:
  380. self.bitfield[8] = 1
  381. if self.energyTanks[2]:
  382. self.bitfield[9] = 1
  383. if self.doors["Brinstar"][5]:
  384. self.bitfield[10] = 1
  385. if self.itemsCollected["Varia"]:
  386. self.bitfield[11] = 1
  387. if self.energyTanks[3]:
  388. self.bitfield[12] = 1
  389. if self.missileTanks[3]:
  390. self.bitfield[13] = 1
  391. if self.missileTanks[4]:
  392. self.bitfield[14] = 1
  393. if self.doors["Norfair"][1]:
  394. self.bitfield[15] = 1
  395. if self.missileTanks[5]:
  396. self.bitfield[16] = 1
  397. if self.missileTanks[6]:
  398. self.bitfield[17] = 1
  399. if self.missileTanks[7]:
  400. self.bitfield[18] = 1
  401. if self.missileTanks[8]:
  402. self.bitfield[19] = 1
  403. if self.missileTanks[9]:
  404. self.bitfield[20] = 1
  405. if self.missileTanks[10]:
  406. self.bitfield[21] = 1
  407. if self.missileTanks[11]:
  408. self.bitfield[22] = 1
  409. if self.doors["Norfair"][2]:
  410. self.bitfield[23] = 1
  411. if self.itemsCollected["High Jump Boots"]:
  412. self.bitfield[24] = 1
  413. if self.doors["Norfair"][3]:
  414. self.bitfield[25] = 1
  415. if self.itemsCollected["Screw Attack"]:
  416. self.bitfield[26] = 1
  417. if self.missileTanks[12]:
  418. self.bitfield[27] = 1
  419. if self.missileTanks[13]:
  420. self.bitfield[28] = 1
  421. if self.doors["Norfair"][4]:
  422. self.bitfield[29] = 1
  423. if self.energyTanks[4]:
  424. self.bitfield[30] = 1
  425. if self.missileTanks[14]:
  426. self.bitfield[31] = 1
  427. if self.doors["Kraid"][1]:
  428. self.bitfield[32] = 1
  429. if self.missileTanks[15]:
  430. self.bitfield[33] = 1
  431. if self.missileTanks[16]:
  432. self.bitfield[34] = 1
  433. if self.doors["Kraid"][2]:
  434. self.bitfield[35] = 1
  435. if self.energyTanks[5]:
  436. self.bitfield[36] = 1
  437. if self.doors["Kraid"][3]:
  438. self.bitfield[37] = 1
  439. if self.doors["Kraid"][4]:
  440. self.bitfield[38] = 1
  441. if self.missileTanks[17]:
  442. self.bitfield[39] = 1
  443. if self.missileTanks[18]:
  444. self.bitfield[40] = 1
  445. if self.doors["Kraid"][5]:
  446. self.bitfield[41] = 1
  447. if self.energyTanks[6]:
  448. self.bitfield[42] = 1
  449. if self.missileTanks[19]:
  450. self.bitfield[43] = 1
  451. if self.doors["Ridley"][1]:
  452. self.bitfield[44] = 1
  453. if self.energyTanks[7]:
  454. self.bitfield[45] = 1
  455. if self.missileTanks[20]:
  456. self.bitfield[46] = 1
  457. if self.doors["Ridley"][2]:
  458. self.bitfield[47] = 1
  459. if self.energyTanks[8]:
  460. self.bitfield[48] = 1
  461. if self.missileTanks[21]:
  462. self.bitfield[49] = 1
  463. if self.doors["Tourian"][1]:
  464. self.bitfield[50] = 1
  465. if self.doors["Tourian"][2]:
  466. self.bitfield[51] = 1
  467. if self.doors["Tourian"][3]:
  468. self.bitfield[52] = 1
  469. if self.zebetitesDestroyed[1]:
  470. self.bitfield[53] = 1
  471. if self.zebetitesDestroyed[2]:
  472. self.bitfield[54] = 1
  473. if self.zebetitesDestroyed[3]:
  474. self.bitfield[55] = 1
  475. if self.zebetitesDestroyed[4]:
  476. self.bitfield[56] = 1
  477. if self.zebetitesDestroyed[5]:
  478. self.bitfield[57] = 1
  479. if self.motherBrainKilled:
  480. self.bitfield[58] = 1
  481. # 59-63 unknown
  482. # if self.:
  483. # self.bitfield[59] = 1
  484. # if self.:
  485. # self.bitfield[60] = 1
  486. # if self.:
  487. # self.bitfield[61] = 1
  488. # if self.:
  489. # self.bitfield[62] = 1
  490. # if self.:
  491. # self.bitfield[63] = 1
  492. # not 64, 65, or 66 = Brinstar
  493. # 64 = Norfair
  494. # 65 and not 66 = Kraid's Lair
  495. # 66 and not 65 = Ridley's Lair
  496. # 65 and 66 = Tourian
  497. if self.startLocation == 1:
  498. self.bitfield[64] = 1
  499. if self.startLocation == 2 or self.startLocation == 4:
  500. self.bitfield[65] = 1
  501. if self.startLocation == 3 or self.startLocation == 4:
  502. self.bitfield[66] = 1
  503. # 67 is the reset bit, I want all passwords to be valid
  504. # if self.:
  505. # self.bitfield[67] = 1
  506. # 68-70 are unknown
  507. # if self.:
  508. # self.bitfield[68] = 1
  509. # if self.:
  510. # self.bitfield[69] = 1
  511. # if self.:
  512. # self.bitfield[70] = 1
  513. if self.swimsuit:
  514. self.bitfield[71] = 1
  515. if self.samusHas["Bombs"]:
  516. self.bitfield[72] = 1
  517. if self.samusHas["High Jump Boots"]:
  518. self.bitfield[73] = 1
  519. if self.samusHas["Long Beam"]:
  520. self.bitfield[74] = 1
  521. if self.samusHas["Screw Attack"]:
  522. self.bitfield[75] = 1
  523. if self.samusHas["Maru Mari"]:
  524. self.bitfield[76] = 1
  525. if self.samusHas["Varia"]:
  526. self.bitfield[77] = 1
  527. if self.samusHas["Wave Beam"]:
  528. self.bitfield[78] = 1
  529. if self.samusHas["Ice Beam"]:
  530. self.bitfield[79] = 1
  531. # Missile count
  532. # +2^n from 0 to 7
  533. binMissiles = bin(self.missileCount).replace('0b','')[::-1]
  534. while len(binMissiles) < 8:
  535. binMissiles += "0"
  536. if int(binMissiles[0]) == 1:
  537. self.bitfield[80] = 1
  538. if int(binMissiles[1]) == 1:
  539. self.bitfield[81] = 1
  540. if int(binMissiles[2]) == 1:
  541. self.bitfield[82] = 1
  542. if int(binMissiles[3]) == 1:
  543. self.bitfield[83] = 1
  544. if int(binMissiles[4]) == 1:
  545. self.bitfield[84] = 1
  546. if int(binMissiles[5]) == 1:
  547. self.bitfield[85] = 1
  548. if int(binMissiles[6]) == 1:
  549. self.bitfield[86] = 1
  550. if int(binMissiles[7]) == 1:
  551. self.bitfield[87] = 1
  552. # 88-119 are game age, leaving at 0
  553. # if self.:
  554. # self.bitfield[88] = 1
  555. # if self.:
  556. # self.bitfield[89] = 1
  557. # if self.:
  558. # self.bitfield[90] = 1
  559. # if self.:
  560. # self.bitfield[91] = 1
  561. # if self.:
  562. # self.bitfield[92] = 1
  563. # if self.:
  564. # self.bitfield[93] = 1
  565. # if self.:
  566. # self.bitfield[94] = 1
  567. # if self.:
  568. # self.bitfield[95] = 1
  569. # if self.:
  570. # self.bitfield[96] = 1
  571. # if self.:
  572. # self.bitfield[97] = 1
  573. # if self.:
  574. # self.bitfield[98] = 1
  575. # if self.:
  576. # self.bitfield[99] = 1
  577. # if self.:
  578. # self.bitfield[100] = 1
  579. # if self.:
  580. # self.bitfield[101] = 1
  581. # if self.:
  582. # self.bitfield[102] = 1
  583. # if self.:
  584. # self.bitfield[103] = 1
  585. # if self.:
  586. # self.bitfield[104] = 1
  587. # if self.:
  588. # self.bitfield[105] = 1
  589. # if self.:
  590. # self.bitfield[106] = 1
  591. # if self.:
  592. # self.bitfield[107] = 1
  593. # if self.:
  594. # self.bitfield[108] = 1
  595. # if self.:
  596. # self.bitfield[109] = 1
  597. # if self.:
  598. # self.bitfield[110] = 1
  599. # if self.:
  600. # self.bitfield[111] = 1
  601. # if self.:
  602. # self.bitfield[112] = 1
  603. # if self.:
  604. # self.bitfield[113] = 1
  605. # if self.:
  606. # self.bitfield[114] = 1
  607. # if self.:
  608. # self.bitfield[115] = 1
  609. # if self.:
  610. # self.bitfield[116] = 1
  611. # if self.:
  612. # self.bitfield[117] = 1
  613. # if self.:
  614. # self.bitfield[118] = 1
  615. # if self.:
  616. # self.bitfield[119] = 1
  617. # 120-123 are unknown
  618. # if self.:
  619. # self.bitfield[120] = 1
  620. # if self.:
  621. # self.bitfield[121] = 1
  622. # if self.:
  623. # self.bitfield[122] = 1
  624. # if self.:
  625. # self.bitfield[123] = 1
  626. if self.ridleyKilled:
  627. self.bitfield[124] = 1
  628. if self.ridleyStatue:
  629. self.bitfield[125] = 1
  630. if self.kraidKilled:
  631. self.bitfield[126] = 1
  632. if self.kraidStatue:
  633. self.bitfield[127] = 1
  634. def generatePassword(self):
  635. # not gonna do the bit-shifting yet
  636. # shiftbit = random.randint(0,7)
  637. bitfield = self.bitfield
  638. # for _ in range(shiftbit):
  639. # [bitfield[127]] + bitfield[:127]
  640. # binShift = bin(shiftbit).replace('0b','')
  641. # while len(binShift) < 8:
  642. # binShift = "0" + binShift
  643. # for bit in binShift:
  644. # bitfield.append(int(bit))
  645. bitfield = bitfield + [0,0,0,0,0,0,0,0]
  646. # checking = []
  647. # for i in range(16):
  648. # checking.append(int("".join([str(x) for x in bitfield[i:i+8]]), 2))
  649. # print("Full Bitfield: {}".format("".join([str(x) for x in bitfield])))
  650. self.fullbitfield = "".join([str(x) for x in bitfield])
  651. newBitfield = []
  652. for i in range(17):
  653. j = i * 8
  654. k = j + 8
  655. word = self.fullbitfield[j:k][::-1]
  656. newBitfield.append(word)
  657. decChecksum = sum([int(x, 2) for x in newBitfield])
  658. bitfield = "".join(newBitfield)
  659. binChecksum = bin(decChecksum).replace('0b','')
  660. checksum = binChecksum[-8:]
  661. while len(checksum) < 8:
  662. checksum = "0" + checksum
  663. # print(checksum)
  664. for bit in checksum:
  665. bitfield += bit
  666. # print("Real Bitfield: {}".format(bitfield))
  667. letters = []
  668. letter = []
  669. for bit in bitfield:
  670. letter.append(bit)
  671. if len(letter) == 6:
  672. letters.append(self.alphabet[int("".join(letter),2)])
  673. letter = []
  674. words = []
  675. word = []
  676. for lt in letters:
  677. word.append(lt)
  678. if len(word) == 6:
  679. words.append("".join(word))
  680. word = []
  681. words.append("".join(word))
  682. self.password = " ".join(words)
  683. return self.password
  684. def decodePassword(self, pwd):
  685. densePwd = pwd.replace(" ","")
  686. numPwd = []
  687. for chr in densePwd:
  688. numPwd.append(self.alphabet.index(chr))
  689. bitPwd = [bin(x).replace("0b","") for x in numPwd]
  690. longBitPwd = []
  691. for word in bitPwd:
  692. longword = word
  693. while len(longword) < 6:
  694. longword = "0" + longword
  695. longBitPwd.append(longword)
  696. # print(self.fullbitfield)
  697. newBitfield = "".join(longBitPwd)
  698. # print(newBitfield)
  699. # print(newBitfield == self.fullbitfield)
  700. # print(len(newBitfield[:136]))
  701. # print(newBitfield[:136])
  702. csm = sum([int(x) for x in newBitfield[:136]])
  703. print(csm)
  704. # print(bin(csm).replace("0b",""))
  705. for i in range(len(newBitfield)):
  706. print(newBitfield[i], end="")
  707. if i%8 == 7:
  708. print(" ", end="")
  709. if i%64 == 63:
  710. print()
  711. def main():
  712. gs = MetroidState()
  713. gs.randomize()
  714. gs.createBitfield()
  715. pwd = gs.generatePassword()
  716. print(gs.toString())
  717. # print(pwd)
  718. # gs.decodePassword(pwd)
  719. if __name__ == "__main__":
  720. if len(sys.argv) == 2:
  721. gs = MetroidState()
  722. gs.decodePassword(sys.argv[1])
  723. else:
  724. main()