| 4: False, | 4: False, | ||||
| 5: False | 5: False | ||||
| } | } | ||||
| self.brinstarDoors { | |||||
| 1: False, | |||||
| 2: False, | |||||
| 3: False, | |||||
| 4: False, | |||||
| 5: False | |||||
| } | |||||
| self.norfairDoors { | |||||
| 1: False, | |||||
| 2: False, | |||||
| 3: False, | |||||
| 4: False | |||||
| } | |||||
| self.kraidDoors { | |||||
| 1: False, | |||||
| 2: False, | |||||
| 3: False, | |||||
| 4: False, | |||||
| 5: False | |||||
| } | |||||
| self.ridleyDoors { | |||||
| 1: False, | |||||
| 2: False | |||||
| self.doors { | |||||
| "Brinstar": { | |||||
| 1: False, | |||||
| 2: False, | |||||
| 3: False, | |||||
| 4: False, | |||||
| 5: False | |||||
| }, "Norfair": { | |||||
| 1: False, | |||||
| 2: False, | |||||
| 3: False, | |||||
| 4: False | |||||
| }, "Kraid": { | |||||
| 1: False, | |||||
| 2: False, | |||||
| 3: False, | |||||
| 4: False, | |||||
| 5: False | |||||
| }, "Ridley": { | |||||
| 1: False, | |||||
| 2: False | |||||
| }, "Tourian" { | |||||
| 1: False, | |||||
| 2: False, | |||||
| 3: False | |||||
| } | |||||
| } | } | ||||
| self.tourianDoors { | |||||
| 1: False, | |||||
| 2: False, | |||||
| 3: False | |||||
| } | |||||
| self.kraidKilles = False | |||||
| self.kraidKilled = False | |||||
| self.ridleyKilled = False | self.ridleyKilled = False | ||||
| self.motherBrainKilled = False | self.motherBrainKilled = False | ||||
| self.kraidStatue = False | self.kraidStatue = False | ||||
| self.swimsuit = False | self.swimsuit = False | ||||
| self.missileCount = 0 | self.missileCount = 0 | ||||
| self.gameAge = 0 | self.gameAge = 0 | ||||
| self.startLocation = ["Brinstar", "Norfair", "Kraid's Lair", "Ridley's Lair", "Tourian"] | |||||
| self.locations = ["Brinstar", "Norfair", "Kraid's Lair", "Ridley's Lair", "Tourian"] | |||||
| self.startLocation = 0 | |||||
| def toggleItem(itm): | |||||
| if itm in self.itemsCollected.keys(): | |||||
| self.itemsCollected[itm] = not self.itemsCollected[itm] | |||||
| self.samusHas[itm] = not self.samusHas[itm] | |||||
| else: | |||||
| print("Couldn't find item: {}".format(str(itm))) | |||||
| def toggleMissileTank(num): | |||||
| try: | |||||
| num = int(num) | |||||
| except: | |||||
| print("{} is not a number".format(num)) | |||||
| return | |||||
| if num in self.missileTanks.keys(): | |||||
| self.missileTanks[num] = not self.missileTanks[num] | |||||
| else: | |||||
| print("Couldn't find missile tank: {}".format(num)) | |||||
| def toggleEnergyTank(num): | |||||
| try: | |||||
| num = int(num) | |||||
| except: | |||||
| print("{} is not a number".format(num)) | |||||
| return | |||||
| if num in self.energyTanks.keys(): | |||||
| self.energyTanks[num] = not self.energyTanks[num] | |||||
| else: | |||||
| print("Couldn't find energy tank: {}".format(num)) | |||||
| def toggleZebetite(num): | |||||
| try: | |||||
| num = int(num) | |||||
| except: | |||||
| print("{} is not a number".format(num)) | |||||
| return | |||||
| if num in self.zebetitesDestroyed.keys(): | |||||
| self.zebetitesDestroyed[num] = not self.zebetitesDestroyed[num] | |||||
| else: | |||||
| print("Couldn't find Zebetite: {}".format(num)) | |||||
| def toggleKraid(): | |||||
| self.kraidKilled = not self.kraidKilled | |||||
| self.kraidStatue = self.kraidKilled | |||||
| def toggleKraidStatue(): | |||||
| self.kraidStatue = not self.kraidStatue | |||||
| if self.kraidKilled and not self.kraidStatue: | |||||
| print("WARNING: Kraid has been killed but his statue has not been raised.") | |||||
| def toggleRidley(): | |||||
| self.ridleyKilled = not self.ridleyKilled | |||||
| self.ridleyStatue = self.ridleyKilled | |||||
| def toggleRidleyStatue(): | |||||
| self.ridleyStatue = not self.ridleyStatue | |||||
| if self.ridleyKilled and not self.ridleyStatue: | |||||
| print("WARNING: Ridley has been killed but his statue has not been raised.") | |||||
| def toggleMotherBrain(): | |||||
| self.motherBrainKilled = not self.motherBrainKilled | |||||
| def toggleDoor(area, door) { | |||||
| try: | |||||
| area = str(area) | |||||
| door = int(door) | |||||
| except: | |||||
| print("Area must be string, door must be a positive integer") | |||||
| return | |||||
| if area in self.doors.keys() and int(door) in self.doors[area].keys(): | |||||
| self.doors[area][door] = not self.doors[area][door] | |||||
| else: | |||||
| print("Couldn't find door {} in area {}".format(door, area)) | |||||
| } | |||||
| def toggleSwimsuit(): | |||||
| self.swimsuit = not self.swimsuit | |||||
| def newLocation(loc): | |||||
| try: | |||||
| loc = str(loc) | |||||
| except: | |||||
| print("Location must be a string") | |||||
| return | |||||
| if loc in self.locations: | |||||
| self.startLocation = self.locations.index(loc) | |||||
| else: | |||||
| print("Couldn't find location: {}".format(loc)) | |||||
| def main(): | def main(): | ||||
| pass | pass |