| @@ -2,6 +2,7 @@ import random | |||
| class MetroidState: | |||
| def __init__(self): | |||
| self.alphabet = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz?-" | |||
| self.itemsCollected = { | |||
| "Maru Mari": False, | |||
| "Bombs": False, | |||
| @@ -99,6 +100,9 @@ class MetroidState: | |||
| self.gameAge = 0 | |||
| self.locations = ["Brinstar", "Norfair", "Kraid's Lair", "Ridley's Lair", "Tourian"] | |||
| self.startLocation = 0 | |||
| self.bitfield = [] | |||
| for _ in range(128): | |||
| self.bitfield.append(0) | |||
| def toggleItem(self, itm): | |||
| if itm in self.itemsCollected.keys(): | |||
| @@ -257,6 +261,40 @@ class MetroidState: | |||
| else: | |||
| return "No" | |||
| def openedDoors(self): | |||
| d = {"Brinstar": 0, "Norfair": 0, "Kraid": 0, "Ridley": 0, "Tourian": 0} | |||
| o = [] | |||
| for k,v in self.doors["Brinstar"].items(): | |||
| if v == True: | |||
| d["Brinstar"] = d["Brinstar"] + 1 | |||
| for k,v in self.doors["Norfair"].items(): | |||
| if v == True: | |||
| d["Norfair"] = d["Norfair"] + 1 | |||
| for k,v in self.doors["Kraid"].items(): | |||
| if v == True: | |||
| d["Kraid"] = d["Kraid"] + 1 | |||
| for k,v in self.doors["Ridley"].items(): | |||
| if v == True: | |||
| d["Ridley"] = d["Ridley"] + 1 | |||
| for k,v in self.doors["Tourian"].items(): | |||
| if v == True: | |||
| d["Tourian"] = d["Tourian"] + 1 | |||
| for k, v in d.items(): | |||
| o.append("{} {}".format(k, v)) | |||
| return ", ".join(o) | |||
| def getBits(self): | |||
| o = [] | |||
| word = [] | |||
| for i in range(128): | |||
| word.append(str(self.bitfield[i])) | |||
| if len(word) == 8: | |||
| o.append("".join(word)) | |||
| word = [] | |||
| o1 = " ".join(o[:8]) | |||
| o2 = " ".join(o[8:]) | |||
| return o1 + "\n" + o2 | |||
| def toString(self): | |||
| ic = "Items Collected: {}".format(self.collectedItems()) | |||
| mt = "Missile Tanks Collected: {}".format(self.collectedMissiles()) | |||
| @@ -266,8 +304,10 @@ class MetroidState: | |||
| rs = "Statues Raised: {}".format(self.raisedStatues()) | |||
| sw = "Swimsuit?: {}".format(self.inBailey()) | |||
| sl = "Start Location: {}".format(self.locations[self.startLocation]) | |||
| dr = "" | |||
| return "\n".join([ic, mt, et, zb, kb, rs, sw, sl, dr]) | |||
| dr = "Unlocked Doors: {}".format(self.openedDoors()) | |||
| ms = "Missiles: {}".format(self.missileCount) | |||
| bf = "Bitfield:\n{}".format(self.getBits()) | |||
| return "\n".join([ic, mt, et, zb, kb, rs, sw, sl, dr, ms, bf]) | |||
| def randomize(self): | |||
| # Items | |||
| @@ -312,16 +352,359 @@ class MetroidState: | |||
| self.toggleKraidStatue() | |||
| if not self.ridleyKilled and random.randint(0,1) == 1: | |||
| self.toggleRidleyStatue() | |||
| # Doors | |||
| # Brinstar 5, Norfair 4, Kraid 5, Ridley 2, Tourian 3 | |||
| for i in range(5): | |||
| if random.randint(0,1) == 1: | |||
| self.doors["Brinstar"][i+1] = True | |||
| for i in range(4): | |||
| if random.randint(0,1) == 1: | |||
| self.doors["Norfair"][i+1] = True | |||
| for i in range(5): | |||
| if random.randint(0,1) == 1: | |||
| self.doors["Kraid"][i+1] = True | |||
| for i in range(2): | |||
| if random.randint(0,1) == 1: | |||
| self.doors["Ridley"][i+1] = True | |||
| for i in range(3): | |||
| if random.randint(0,1) == 1: | |||
| self.doors["Tourian"][i+1] = True | |||
| # Swimsuit | |||
| if random.randint(0,2) == 2: | |||
| self.toggleSwimsuit() | |||
| # Start Location | |||
| self.startLocation = random.randint(0,4) | |||
| self.missileCount = random.randint(0,255) | |||
| self.createBitfield() | |||
| def createBitfield(self): | |||
| # Doing this in order, which is dumb and tedious but accurate. | |||
| if self.itemsCollected["Maru Mari"]: | |||
| self.bitfield[0] = 1 | |||
| if self.missileTanks[1]: | |||
| self.bitfield[1] = 1 | |||
| if self.doors["Brinstar"][1]: | |||
| self.bitfield[2] = 1 | |||
| if self.doors["Brinstar"][2]: | |||
| self.bitfield[3] = 1 | |||
| if self.energyTanks[1]: | |||
| self.bitfield[4] = 1 | |||
| if self.doors["Brinstar"][3]: | |||
| self.bitfield[5] = 1 | |||
| if self.itemsCollected["Bombs"]: | |||
| self.bitfield[6] = 1 | |||
| if self.doors["Brinstar"][4]: | |||
| self.bitfield[7] = 1 | |||
| if self.missileTanks[2]: | |||
| self.bitfield[8] = 1 | |||
| if self.energyTanks[2]: | |||
| self.bitfield[9] = 1 | |||
| if self.doors["Brinstar"][5]: | |||
| self.bitfield[10] = 1 | |||
| if self.itemsCollected["Varia"]: | |||
| self.bitfield[11] = 1 | |||
| if self.energyTanks[3]: | |||
| self.bitfield[12] = 1 | |||
| if self.missileTanks[3]: | |||
| self.bitfield[13] = 1 | |||
| if self.missileTanks[4]: | |||
| self.bitfield[14] = 1 | |||
| if self.doors["Norfair"][1]: | |||
| self.bitfield[15] = 1 | |||
| if self.missileTanks[5]: | |||
| self.bitfield[16] = 1 | |||
| if self.missileTanks[6]: | |||
| self.bitfield[17] = 1 | |||
| if self.missileTanks[7]: | |||
| self.bitfield[18] = 1 | |||
| if self.missileTanks[8]: | |||
| self.bitfield[19] = 1 | |||
| if self.missileTanks[9]: | |||
| self.bitfield[20] = 1 | |||
| if self.missileTanks[10]: | |||
| self.bitfield[21] = 1 | |||
| if self.missileTanks[11]: | |||
| self.bitfield[22] = 1 | |||
| if self.doors["Norfair"][2]: | |||
| self.bitfield[23] = 1 | |||
| if self.itemsCollected["High Jump Boots"]: | |||
| self.bitfield[24] = 1 | |||
| if self.doors["Norfair"][3]: | |||
| self.bitfield[25] = 1 | |||
| if self.itemsCollected["Screw Attack"]: | |||
| self.bitfield[26] = 1 | |||
| if self.missileTanks[12]: | |||
| self.bitfield[27] = 1 | |||
| if self.missileTanks[13]: | |||
| self.bitfield[28] = 1 | |||
| if self.doors["Norfair"][4]: | |||
| self.bitfield[29] = 1 | |||
| if self.energyTanks[4]: | |||
| self.bitfield[30] = 1 | |||
| if self.missileTanks[14]: | |||
| self.bitfield[31] = 1 | |||
| if self.doors["Kraid"][1]: | |||
| self.bitfield[32] = 1 | |||
| if self.missileTanks[15]: | |||
| self.bitfield[33] = 1 | |||
| if self.missileTanks[16]: | |||
| self.bitfield[34] = 1 | |||
| if self.doors["Kraid"][2]: | |||
| self.bitfield[35] = 1 | |||
| if self.energyTanks[5]: | |||
| self.bitfield[36] = 1 | |||
| if self.doors["Kraid"][3]: | |||
| self.bitfield[37] = 1 | |||
| if self.doors["Kraid"][4]: | |||
| self.bitfield[38] = 1 | |||
| if self.missileTanks[17]: | |||
| self.bitfield[39] = 1 | |||
| if self.missileTanks[18]: | |||
| self.bitfield[40] = 1 | |||
| if self.doors["Kraid"][5]: | |||
| self.bitfield[41] = 1 | |||
| if self.energyTanks[6]: | |||
| self.bitfield[42] = 1 | |||
| if self.missileTanks[19]: | |||
| self.bitfield[43] = 1 | |||
| if self.doors["Ridley"][1]: | |||
| self.bitfield[44] = 1 | |||
| if self.energyTanks[7]: | |||
| self.bitfield[45] = 1 | |||
| if self.missileTanks[20]: | |||
| self.bitfield[46] = 1 | |||
| if self.doors["Ridley"][2]: | |||
| self.bitfield[47] = 1 | |||
| if self.energyTanks[8]: | |||
| self.bitfield[48] = 1 | |||
| if self.missileTanks[21]: | |||
| self.bitfield[49] = 1 | |||
| if self.doors["Tourian"][1]: | |||
| self.bitfield[50] = 1 | |||
| if self.doors["Tourian"][2]: | |||
| self.bitfield[51] = 1 | |||
| if self.doors["Tourian"][3]: | |||
| self.bitfield[52] = 1 | |||
| if self.zebetitesDestroyed[1]: | |||
| self.bitfield[53] = 1 | |||
| if self.zebetitesDestroyed[2]: | |||
| self.bitfield[54] = 1 | |||
| if self.zebetitesDestroyed[3]: | |||
| self.bitfield[55] = 1 | |||
| if self.zebetitesDestroyed[4]: | |||
| self.bitfield[56] = 1 | |||
| if self.zebetitesDestroyed[5]: | |||
| self.bitfield[57] = 1 | |||
| if self.motherBrainKilled: | |||
| self.bitfield[58] = 1 | |||
| # 59-63 unknown | |||
| # if self.: | |||
| # self.bitfield[59] = 1 | |||
| # if self.: | |||
| # self.bitfield[60] = 1 | |||
| # if self.: | |||
| # self.bitfield[61] = 1 | |||
| # if self.: | |||
| # self.bitfield[62] = 1 | |||
| # if self.: | |||
| # self.bitfield[63] = 1 | |||
| # not 64, 65, or 66 = Brinstar | |||
| # 64 = Norfair | |||
| # 65 and not 66 = Kraid's Lair | |||
| # 66 and not 65 = Ridley's Lair | |||
| # 65 and 66 = Tourian | |||
| if self.startLocation == 1: | |||
| self.bitfield[64] = 1 | |||
| if self.startLocation == 2 or self.startLocation == 4: | |||
| self.bitfield[65] = 1 | |||
| if self.startLocation == 3 or self.startLocation == 4: | |||
| self.bitfield[66] = 1 | |||
| # 67 is the reset bit, I want all passwords to be valid | |||
| # if self.: | |||
| # self.bitfield[67] = 1 | |||
| # 68-70 are unknown | |||
| # if self.: | |||
| # self.bitfield[68] = 1 | |||
| # if self.: | |||
| # self.bitfield[69] = 1 | |||
| # if self.: | |||
| # self.bitfield[70] = 1 | |||
| if self.swimsuit: | |||
| self.bitfield[71] = 1 | |||
| if self.samusHas["Bombs"]: | |||
| self.bitfield[72] = 1 | |||
| if self.samusHas["High Jump Boots"]: | |||
| self.bitfield[73] = 1 | |||
| if self.samusHas["Long Beam"]: | |||
| self.bitfield[74] = 1 | |||
| if self.samusHas["Screw Attack"]: | |||
| self.bitfield[75] = 1 | |||
| if self.samusHas["Maru Mari"]: | |||
| self.bitfield[76] = 1 | |||
| if self.samusHas["Varia"]: | |||
| self.bitfield[77] = 1 | |||
| if self.samusHas["Wave Beam"]: | |||
| self.bitfield[78] = 1 | |||
| if self.samusHas["Ice Beam"]: | |||
| self.bitfield[79] = 1 | |||
| # Missile count | |||
| # +2^n from 0 to 7 | |||
| binMissiles = bin(self.missileCount).replace('0b','')[::-1] | |||
| while len(binMissiles) < 8: | |||
| binMissiles += "0" | |||
| if int(binMissiles[0]) == 1: | |||
| self.bitfield[80] = 1 | |||
| if int(binMissiles[1]) == 1: | |||
| self.bitfield[81] = 1 | |||
| if int(binMissiles[2]) == 1: | |||
| self.bitfield[82] = 1 | |||
| if int(binMissiles[3]) == 1: | |||
| self.bitfield[83] = 1 | |||
| if int(binMissiles[4]) == 1: | |||
| self.bitfield[84] = 1 | |||
| if int(binMissiles[5]) == 1: | |||
| self.bitfield[85] = 1 | |||
| if int(binMissiles[6]) == 1: | |||
| self.bitfield[86] = 1 | |||
| if int(binMissiles[7]) == 1: | |||
| self.bitfield[87] = 1 | |||
| # 88-119 are game age, leaving at 0 | |||
| # if self.: | |||
| # self.bitfield[88] = 1 | |||
| # if self.: | |||
| # self.bitfield[89] = 1 | |||
| # if self.: | |||
| # self.bitfield[90] = 1 | |||
| # if self.: | |||
| # self.bitfield[91] = 1 | |||
| # if self.: | |||
| # self.bitfield[92] = 1 | |||
| # if self.: | |||
| # self.bitfield[93] = 1 | |||
| # if self.: | |||
| # self.bitfield[94] = 1 | |||
| # if self.: | |||
| # self.bitfield[95] = 1 | |||
| # if self.: | |||
| # self.bitfield[96] = 1 | |||
| # if self.: | |||
| # self.bitfield[97] = 1 | |||
| # if self.: | |||
| # self.bitfield[98] = 1 | |||
| # if self.: | |||
| # self.bitfield[99] = 1 | |||
| # if self.: | |||
| # self.bitfield[100] = 1 | |||
| # if self.: | |||
| # self.bitfield[101] = 1 | |||
| # if self.: | |||
| # self.bitfield[102] = 1 | |||
| # if self.: | |||
| # self.bitfield[103] = 1 | |||
| # if self.: | |||
| # self.bitfield[104] = 1 | |||
| # if self.: | |||
| # self.bitfield[105] = 1 | |||
| # if self.: | |||
| # self.bitfield[106] = 1 | |||
| # if self.: | |||
| # self.bitfield[107] = 1 | |||
| # if self.: | |||
| # self.bitfield[108] = 1 | |||
| # if self.: | |||
| # self.bitfield[109] = 1 | |||
| # if self.: | |||
| # self.bitfield[110] = 1 | |||
| # if self.: | |||
| # self.bitfield[111] = 1 | |||
| # if self.: | |||
| # self.bitfield[112] = 1 | |||
| # if self.: | |||
| # self.bitfield[113] = 1 | |||
| # if self.: | |||
| # self.bitfield[114] = 1 | |||
| # if self.: | |||
| # self.bitfield[115] = 1 | |||
| # if self.: | |||
| # self.bitfield[116] = 1 | |||
| # if self.: | |||
| # self.bitfield[117] = 1 | |||
| # if self.: | |||
| # self.bitfield[118] = 1 | |||
| # if self.: | |||
| # self.bitfield[119] = 1 | |||
| # 120-123 are unknown | |||
| # if self.: | |||
| # self.bitfield[120] = 1 | |||
| # if self.: | |||
| # self.bitfield[121] = 1 | |||
| # if self.: | |||
| # self.bitfield[122] = 1 | |||
| # if self.: | |||
| # self.bitfield[123] = 1 | |||
| if self.ridleyKilled: | |||
| self.bitfield[124] = 1 | |||
| if self.ridleyStatue: | |||
| self.bitfield[125] = 1 | |||
| if self.kraidKilled: | |||
| self.bitfield[126] = 1 | |||
| if self.kraidStatue: | |||
| self.bitfield[127] = 1 | |||
| def generatePassword(self): | |||
| # not gonna do the bit-shifting yet | |||
| # shiftbit = random.randint(0,7) | |||
| bitfield = self.bitfield | |||
| # for _ in range(shiftbit): | |||
| # [bitfield[127]] + bitfield[:127] | |||
| # binShift = bin(shiftbit).replace('0b','') | |||
| # while len(binShift) < 8: | |||
| # binShift = "0" + binShift | |||
| # for bit in binShift: | |||
| # bitfield.append(int(bit)) | |||
| bitfield = bitfield + [0,0,0,0,0,0,0,0] | |||
| checking = [] | |||
| for i in range(16): | |||
| checking.append(int("".join([str(x) for x in bitfield[i:i+8]]), 2)) | |||
| decChecksum = sum(checking) | |||
| print(decChecksum) | |||
| binChecksum = bin(decChecksum).replace('0b','') | |||
| print(binChecksum) | |||
| checksum = binChecksum[-8:] | |||
| while len(checksum) < 8: | |||
| checksum = checksum + "0" | |||
| print(checksum) | |||
| for bit in checksum: | |||
| bitfield.append(int(bit)) | |||
| print("Full Bitfield: {}".format("".join([str(x) for x in bitfield]))) | |||
| print(len(bitfield)) | |||
| letters = [] | |||
| letter = [] | |||
| for bit in bitfield: | |||
| letter.append(str(bit)) | |||
| if len(letter) == 6: | |||
| print(letter) | |||
| letters.append(self.alphabet[int("".join(letter),2)]) | |||
| letter = [] | |||
| print(letters) | |||
| words = [] | |||
| word = [] | |||
| print(letters) | |||
| print(len(letters)) | |||
| for lt in letters: | |||
| word.append(lt) | |||
| if len(word) == 6: | |||
| words.append("".join(word)) | |||
| word = [] | |||
| words.append("".join(word)) | |||
| return " ".join(words) | |||
| def main(): | |||
| gs = MetroidState() | |||
| gs.randomize() | |||
| gs.createBitfield() | |||
| print(gs.toString()) | |||
| print(gs.generatePassword()) | |||
| if __name__ == "__main__": | |||
| main() | |||