| self.locIndex = int(locIndex) if locIndex != None else r.randint(0, len(Plot.loc2)-1) | self.locIndex = int(locIndex) if locIndex != None else r.randint(0, len(Plot.loc2)-1) | ||||
| self.battlefield = int(battlefield) if battlefield != None else 0 | self.battlefield = int(battlefield) if battlefield != None else 0 | ||||
| self.location = location if location != None else Plot.loc2[self.locIndex] | self.location = location if location != None else Plot.loc2[self.locIndex] | ||||
| if locIndex == None and loc2[self.locIndex] == "battlefield": | |||||
| if locIndex == None and Plot.loc2[self.locIndex] == "battlefield": | |||||
| self.battlefield = 1 | self.battlefield = 1 | ||||
| self.locIndex = r.randint(0, len(Plot.loc2)-2) | self.locIndex = r.randint(0, len(Plot.loc2)-2) | ||||
| elif locIndex == None and self.locIndex != len(Plot.loc2) - 1: | elif locIndex == None and self.locIndex != len(Plot.loc2) - 1: |