| @@ -109,15 +109,15 @@ class Plot: | |||
| }, | |||
| ] | |||
| def __init__(self, loc_desc=None, locIndex=None, battlefield=None, location=None, missIndex=None, oops=None, mission=None, probIndex=None, problem=None, probName=None, secProblem=None, thirdProblem=None, ): | |||
| def __init__(self, loc_desc=None, locIndex=None, battlefield=None, location=None, missIndex=None, oops=None, mission=None, probIndex=None, problem=None, probName=None, secProblem=None, thirdProblem=None): | |||
| self.loc_desc = loc_desc if loc_desc != None else Plot.loc1[r.randint(0, len(Plot.loc1)-1)] | |||
| self.locIndex = int(locIndex) if locIndex != None else r.randint(0, len(Plot.loc2)-1) | |||
| self.battlefield = int(battlefield) if battlefield != None else 0 | |||
| self.location = location if location != None else Plot.loc2[self.locIndex] | |||
| if locIndex == None and self.locIndex == len(Plot.loc2) - 1: | |||
| if locIndex == None and self.locIndex == len(Plot.loc2) - 2: | |||
| if self.battlefield == 0: | |||
| self.battlefield = 1 | |||
| self.locIndex = r.randint(0, len(Plot.loc2)-2) | |||
| self.locIndex = r.randint(0, len(Plot.loc2)-3) | |||
| elif locIndex == None and self.locIndex != len(Plot.loc2) - 1: | |||
| if self.location == "": | |||
| self.location = Plot.loc2[self.locIndex] | |||
| @@ -130,11 +130,11 @@ class Plot: | |||
| if self.oops != 1: | |||
| self.oops = 0 | |||
| self.mission = Plot.miss[r.randint(0, len(Plot.miss)-1)] | |||
| self.probIndex = r.randint(0, len(Plot.prob)-1) | |||
| self.probIndex = probIndex if probIndex != None else r.randint(0, len(Plot.prob)-1) | |||
| self.problem = Plot.prob[self.probIndex] | |||
| self.secProblem = None | |||
| self.thirdProblem = None | |||
| self.problem["name"] = probName if probName != None else gen_name() | |||
| self.secProblem = [x for x in Plot.prob if x["id"] == secProblem][0] if (secProblem != None and secProblem in list(filter(lambda x:x["id"], Plot.prob))) else None | |||
| self.thirdProblem = [x for x in Plot.prob if x["id"] == thirdProblem][0] if (thirdProblem != None and thirdProblem in list(filter(lambda x:x["id"], Plot.prob))) else None | |||
| self.problem["givenname"] = probName if probName != None else gen_name() | |||
| if self.problem["id"] == 3: | |||
| self.secProblem = {"name": "Parasites", "shortname": "parasites", "stats": [3,4,2,3]} | |||
| if self.problem["id"] == 10: | |||
| @@ -142,7 +142,7 @@ class Plot: | |||
| self.secProblem = Plot.prob[self.secProbIndex] | |||
| if self.secProbIndex == 3: | |||
| self.thirdProblem = {"name": "Parasites", "shortname": "parasites", "stats": [3,4,2,3]} | |||
| self.fullProblem = self.problem["name"] | |||
| self.fullProblem = self.problem["givenname"] + ", " + self.problem["name"] | |||
| if self.secProblem and self.secProblem["name"] != "Parasites": | |||
| self.fullProblem += " and its minion, " + self.secProblem["name"] | |||
| @@ -182,19 +182,33 @@ class Character: | |||
| def __init__(self, name=None, career=None, stats=None, gadget=None): | |||
| self.name = name if name != None else "" | |||
| self.career = career if career != None else "" | |||
| if career == None: | |||
| self.career = "" | |||
| elif isinstance(career, str): | |||
| self.career = career | |||
| elif isinstance(career, int) and career < len(Campaign.CAREERS): | |||
| self.career = [x for x in Character.CAREERS if x["id"] == career][0]["name"] | |||
| else: | |||
| self.career = "" | |||
| self.stats = stats if stats != None else [] | |||
| self.gadget = gadget if gadget != None else "" | |||
| if gadget == None: | |||
| self.gadget = "" | |||
| elif isinstance(gadget, str) or isinstance(gadget, object): | |||
| self.gadget = gadget | |||
| elif isinstance(gadget, int) and gadget < len(Campaign.GADGETS): | |||
| self.gadget = [x for x in Character.GADGETS if x["id"] == gadget][0] | |||
| else: | |||
| self.gadget = "" | |||
| self.generate() | |||
| def generate(self): | |||
| if self.name == "": | |||
| if self.name == "" or self.name == None: | |||
| self.gen_name() | |||
| if self.stats == []: | |||
| if self.stats == [] or self.stats == None: | |||
| self.gen_stats() | |||
| if self.career == "": | |||
| if self.career == "" or self.career == None: | |||
| self.gen_career() | |||
| if self.gadget == "": | |||
| if self.gadget == "" or self.gadget == None: | |||
| self.gen_gadget() | |||
| def gen_name(self): | |||
| @@ -234,19 +248,32 @@ class Character: | |||
| self.gadget = r.choice(Character.GADGETS) | |||
| def print_name(self, html=False): | |||
| if isinstance(self.career, str): | |||
| cname = self.career | |||
| else: | |||
| cname = self.career["name"] | |||
| if html: | |||
| charText = f"<h4>Name: {self.name} (Kobold {self.career})</h4>" | |||
| charText = f"<h4>Name: {self.name} (Kobold {cname})</h4>" | |||
| else: | |||
| charText = f"\nName: {self.name} (Kobold {self.career})" | |||
| charText = f"\nName: {self.name} (Kobold {cname})" | |||
| print(charText) | |||
| def print(self, html=False): | |||
| if html: | |||
| if isinstance(self.career, str): | |||
| cname = self.career | |||
| else: | |||
| cname = self.career["name"] | |||
| if isinstance(self.gadget, str): | |||
| gdg = {"id": 127, "name": self.gadget, "description": "", "reusable": True} | |||
| else: | |||
| gdg = self.gadget | |||
| out = ( | |||
| f"<div class='kobold'>\n" | |||
| f" <span class='koboldid'>\n" | |||
| f" <span class='koboldname'>{self.name}</span><br>\n" | |||
| f" <span class='koboldcareer'>Kobold {self.career.name}</span>\n" | |||
| f" <span class='koboldcareer'>Kobold {cname}</span>\n" | |||
| f" </span>\n" | |||
| f" <br>\n" | |||
| f" <span class='koboldstats'>\n" | |||
| @@ -259,9 +286,9 @@ class Character: | |||
| f" </span>\n" | |||
| f" <br>\n" | |||
| f" <span class='koboldgadget'>\n" | |||
| f" <span class='koboldgadgetname'>{self.gadget['name']}</span><br>\n" | |||
| f" <span class='koboldgadgetdescription'>{self.gadget['description']}</span>\n" | |||
| f" <span class='koboldgadgetreuse'>{'<br>Reusable' if self.gadget['reusable'] else ''}</span>\n" | |||
| f" <span class='koboldgadgetname'>{gdg['name']}</span><br>\n" | |||
| f" <span class='koboldgadgetdescription'>{gdg['description']}</span>\n" | |||
| f" <span class='koboldgadgetreuse'>{'<br>Reusable' if gdg['reusable'] else ''}</span>\n" | |||
| f" </span>" | |||
| f"</div>\n" | |||
| ) | |||
| @@ -272,7 +299,10 @@ class Character: | |||
| print(f"Chaos: {self.stats[1]}") | |||
| print(f"Brain: {self.stats[2]}") | |||
| print(f"Body: {self.stats[3]}") | |||
| print(f"Gadget: {self.gadget['name']} ({self.gadget['description']}{'- Reusable' if self.gadget['reusable'] else ''})") | |||
| if isinstance(self.gadget, str): | |||
| print(f"Gadget: {self.gadget}") | |||
| else: | |||
| print(f"Gadget: {self.gadget['name']} ({self.gadget['description']}{'- Reusable' if self.gadget['reusable'] else ''})") | |||
| class Ship: | |||
| NAME1 = ["Red","Orange","Yellow","Green","Blue","Violet","Dark","Light","Frenzied","Maniacal","Ancient"] | |||
| @@ -400,7 +430,7 @@ class Campaign: | |||
| pb2 = bin(self.params.secProbIndex)[2:] | |||
| else: | |||
| pb2 = bin(127)[2:] | |||
| pbname = self.encode_name(self.params.problem["name"]) | |||
| pbname = self.encode_name(self.params.problem["givenname"]) | |||
| n1 = bin(Ship.NAME1.index(self.ship.name1))[2:] | |||
| n2 = bin(Ship.NAME2.index(self.ship.name2))[2:] | |||
| gq = bin(Ship.GQUAL.index(self.ship.gqual))[2:] | |||
| @@ -441,7 +471,7 @@ class Campaign: | |||
| # print(f"Len(bq) = {len(bq)}") | |||
| self.key += l1 + l2 + lb + op + ms + pb1 + pbname + pb2 + n1 + n2 + gq + bq | |||
| for k,chct in chars.items(): | |||
| chct["name"] = lpad(chct["name"], 40) | |||
| chct["name"] = lpad(chct["name"], 40, "1") | |||
| # print(f"Len(chct.name) = {len(chct['name'])}") | |||
| chct["career"] = lpad(chct["career"], 7) | |||
| # print(f"Len(chct.career) = {len(chct['career'])}") | |||
| @@ -485,12 +515,33 @@ class Campaign: | |||
| densePwd = pw.replace(" ", "") | |||
| if densePwd == "PACKTACTICS!------------------------------------------------------------------------------------": | |||
| # Create a campaign featuring the Season 3 Pack Tactics crew. | |||
| self.ship = Ship("Red", "Star", "is maneuverable & unarmored", "has a politician who thinks they're in charge of it") | |||
| self.params = Plot() | |||
| self.art = "an" if self.params.loc_desc[0] in ["a","e","i","o","u"] else "a" | |||
| self.characters = [] | |||
| self.characters.append(Character("Niwri", "Hunter", [3,4,4,3], "Shortbow of the Watch")) | |||
| self.characters.append(Character("Zax", "Barbarian", [1, 6, 2, 5], "Hammer of Thunderbolts")) | |||
| self.characters.append(Character("Chroma", "Artificer", [4, 2, 5, 3], "Eldritch Cannon")) | |||
| self.characters.append(Character("Zenosha", "Druid", [3, 3, 5, 3], "Staff of Lightning")) | |||
| self.characters.append(Character("Snax", "Wizard", [2, 4, 5, 1], "Voyager Staff")) | |||
| # self.print_params() | |||
| # self.print_chars() | |||
| return | |||
| elif densePwd == "JUSTINBAILEY------------------------------------------------------------------------------------": | |||
| # Create a random campaign, but everyone's Gadget is a leotard that somehow is also an environment suit | |||
| self.create_campaign(n=6, makeChars=True) | |||
| for c in self.characters: | |||
| c.gadget = {"id":127, "name": "The Bailey", "description": "A form-fitting leotard that somehow protects the wearer from all environmental effects except extreme heat - including vacuum and poison.", "reusable": True} | |||
| # self.print_params() | |||
| # self.print_chars() | |||
| return | |||
| elif densePwd == "NARPASSWORD------------------------------------------------------------------------------------": | |||
| # Create a random campaign, but all the kobolds' stats are set to 6 | |||
| self.create_campaign(n=6, makeChars=True) | |||
| for c in self.characters: | |||
| c.stats = [6,6,6,6] | |||
| # self.print_params() | |||
| # self.print_chars() | |||
| return | |||
| numPwd = [] | |||
| for c in densePwd: | |||
| @@ -670,8 +721,15 @@ class Campaign: | |||
| print(outkey) | |||
| self.ship = Ship(Ship.NAME1[outkey["sname1"]], Ship.NAME2[outkey["sname2"]], Ship.GQUAL[outkey["gqual"]], Ship.BQUAL[outkey["bqual"]]) | |||
| self.params = Plot(loc_desc=Plot.loc1[outkey["loc1"]], locIndex=outkey["loc2"], battlefield=outkey["battlefield"], location=None, missIndex=outkey["miss"], oops=outkey["oops"], mission=None, probIndex=outkey["prob1"], problem=None, probName=self.decode_name(outkey["prob1name"]), secProblem=outkey["prob2"], thirdProblem=None) | |||
| self.ship.print() | |||
| self.print_params() | |||
| self.art = "an" if self.params.loc_desc[0] in ["a","e","i","o","u"] else "a" | |||
| self.characters = [] | |||
| for q in range(1,7): | |||
| keys = [f"char{q}name", f"char{q}career", f"char{q}ord", f"char{q}cha", f"char{q}bod", f"char{q}bra", f"char{q}gad"] | |||
| c = Character(name=self.decode_name(outkey[keys[0]]), career=outkey[keys[1]], stats=[outkey[keys[2]], outkey[keys[3]], outkey[keys[4]], outkey[keys[5]]], gadget=outkey[keys[6]]) | |||
| self.characters.append(c) | |||
| #self.ship.print() | |||
| # self.print_params() | |||
| # self.print_chars() | |||
| return self.newBitfield | |||
| def encode_name(self, name): | |||
| @@ -813,6 +871,8 @@ if __name__ == "__main__": | |||
| #pw = Password(args.password) | |||
| # print(pw.newBitfield) | |||
| cmp = Campaign(fromPW = True, pw=args.password) | |||
| cmp.print_params(html=html) | |||
| cmp.print_chars(html=html) | |||
| elif args.campaign: | |||
| cmp = Campaign(args.campaign) | |||
| cmp.print_params(html=html) | |||