| from random import randint, shuffle | |||||
| class Sibling: | |||||
| def __init__(self): | |||||
| self.tragedy = 0 | |||||
| self.masterpiece = 0 | |||||
| self.brother = 0 | |||||
| self.brother_count = 0 | |||||
| self.brother_ok = True | |||||
| self.alive = True | |||||
| self.rounds = 0 | |||||
| self.success = False | |||||
| def round_check(self): | |||||
| if self.tragedy >= 10: | |||||
| self.alive = False | |||||
| return False | |||||
| self.rounds += 1 | |||||
| if self.tragedy < 0: | |||||
| self.tragedy = 0 | |||||
| if self.masterpiece < 0: | |||||
| self.masterpiece = 0 | |||||
| if self.brother < 0: | |||||
| self.brother = 0 | |||||
| if self.masterpiece >= 5: | |||||
| success = self.publication_attempt() | |||||
| if success: | |||||
| self.success = True | |||||
| return True | |||||
| else: | |||||
| self.masterpiece = 0 | |||||
| if self.brother_ok and self.brother >= 5: | |||||
| self.brother_count += 1 | |||||
| if self.brother_count >= 3: | |||||
| self.brother_ok = False | |||||
| self.brother = 0 | |||||
| self.masterpiece = 0 | |||||
| def publication_attempt(self): | |||||
| if randint(1,6) == 6: | |||||
| return True | |||||
| return False | |||||
| def __str__(self): | |||||
| out_str = f"This sibling lasted {self.rounds} rounds. Their final scores were: Tragedy: {self.tragedy}, Masterpiece: {self.masterpiece}, Brother: {self.brother} (with {self.brother_count} resets)." | |||||
| if self.success: | |||||
| out_str += " They were successful in publishing their manuscript!" | |||||
| return out_str | |||||
| class Game: | |||||
| def __init__(self, siblings=None, common_brother=None, brother_count=None): | |||||
| self.num_siblings = int(siblings) if siblings else 3 | |||||
| self.common_brother = bool(common_brother) if common_brother else False | |||||
| self.brother_count = int(brother_count) if brother_count else self.num_siblings | |||||
| self.siblings = [] | |||||
| for _ in range(self.num_siblings): | |||||
| self.siblings.append(Sibling()) | |||||
| if self.common_brother: | |||||
| self.brother_ok = True | |||||
| def is_brother_ok(self, sibling): | |||||
| if self.common_brother and self.brother_ok: | |||||
| return True | |||||
| elif sibling.brother_ok and not self.common_brother: | |||||
| return True | |||||
| return False | |||||
| def bronte_event(self, sibling): | |||||
| event_type = randint(1,6) | |||||
| if event_type <= 2: | |||||
| self.quiet_day(sibling) | |||||
| elif event_type <= 5: | |||||
| self.walk_moors(sibling) | |||||
| else: | |||||
| sibling.masterpiece += 1 | |||||
| def quiet_day(self, sibling): | |||||
| day_type = randint(1,6) | |||||
| if day_type == 1: | |||||
| sibling.tragedy += 1 | |||||
| if self.is_brother_ok(sibling): | |||||
| sibling.brother += 1 | |||||
| elif day_type == 2: | |||||
| sibling.masterpiece -= 1 | |||||
| elif day_type == 3: | |||||
| if self.is_brother_ok(sibling): | |||||
| sibling.brother += 3 | |||||
| elif day_type == 4: | |||||
| sibling.masterpiece -= 3 | |||||
| elif day_type == 5: | |||||
| sibling.masterpiece += 2 | |||||
| elif day_type == 6: | |||||
| sibling.tragedy += 1 | |||||
| if self.is_brother_ok(sibling): | |||||
| sibling.brother += 2 | |||||
| def walk_moors(self, sibling): | |||||
| walk_type = randint(1,6) | |||||
| if walk_type == 1: | |||||
| sibling.tragedy += 1 | |||||
| elif walk_type == 2: | |||||
| if self.is_brother_ok(sibling): | |||||
| sibling.brother += 2 | |||||
| elif walk_type == 3: | |||||
| sibling.tragedy += 2 | |||||
| elif walk_type == 4: | |||||
| sibling.masterpiece += 1 | |||||
| elif walk_type == 5: | |||||
| if self.is_brother_ok(sibling): | |||||
| sibling.brother += 2 | |||||
| elif walk_type == 6: | |||||
| sibling.tragedy += 1 | |||||
| def turn(self, sibling): | |||||
| self.bronte_event(sibling) | |||||
| check = sibling.round_check() | |||||
| if check: | |||||
| return True | |||||
| return False | |||||
| def round(self): | |||||
| for sibling in self.siblings: | |||||
| if sibling.alive: | |||||
| break | |||||
| else: | |||||
| print("Everyone has died.") | |||||
| for sibling in self.siblings: | |||||
| print(sibling) | |||||
| return False | |||||
| temp_sibs = self.siblings[:] | |||||
| shuffle(temp_sibs) | |||||
| for current_sibling in temp_sibs: | |||||
| cur_sib_num = self.siblings.index(current_sibling) + 1 | |||||
| if current_sibling.alive: | |||||
| success = self.turn(current_sibling) | |||||
| if success: | |||||
| print(f"Sibling #{cur_sib_num} has published their masterpiece!") | |||||
| for sibling in self.siblings: | |||||
| print(sibling) | |||||
| return False | |||||
| if self.common_brother and self.brother_ok and not current_sibling.brother_ok: | |||||
| self.brother_count -= 1 | |||||
| if self.brother_count <= 0: | |||||
| self.brother_ok = False | |||||
| return True | |||||
| def play_game(self): | |||||
| continue_playing = True | |||||
| while continue_playing: | |||||
| continue_playing = self.round() | |||||
| if __name__ == "__main__": | |||||
| # scores = {"Tragedy": {"Results": 0, "Brother OK": 0}, "Masterpiece": {"Results": 0, "Brother OK": 0}} | |||||
| # for _ in range(100000): | |||||
| # result, brother = play_brontes() | |||||
| # scores[result]["Results"] = scores[result]["Results"] + 1 | |||||
| # if brother: | |||||
| # scores[result]["Brother OK"] = scores[result]["Brother OK"] + 1 | |||||
| game = Game() | |||||
| game.play_game() | |||||
| # print(scores) |